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<td class="classHeaderTableLabel">Interface</td><td class="classSignature">public interface Evolvable</td>
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<td class="classHeaderTableLabel">Implementors</td><td><a href="../impl/AbstractEvolvableFactory.html">AbstractEvolvableFactory</a>, <a href="../impl/DefaultEvolvable.html">DefaultEvolvable</a>, <a href="../impl/EvolvableString.html">EvolvableString</a>, <a href="../core/GeneticEngine.html">GeneticEngine</a></td>
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<p></p>
 Defines methods used by the GeneticEngine to perform the genetic algorithm.  
 Implement this in your classes which you'd like to optimize.
 
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<a class="signatureLink" href="#getFitness()">getFitness</a>():Number</div>
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   The scale of this number is arbitrary.</div>
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<a class="signatureLink" href="#getGenome()">getGenome</a>():<a href="../core/Genome.html">Genome</a>
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   gets the genome used to generate this evolvable, and mutate/combine to create a new genome for next generation
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<code>public function getFitness():Number</code><p>
   The scale of this number is arbitrary.  0-1 will work just as well as -100000 - 100000 or other range
   Used directly in Roulette selection with proportional selection,
   but only in ranking for default Tournament selection.
   You can define a different EvolvableComparator for Tournament which does not use this at all.
   
   </p><p></p>
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<td width="20"></td><td><code>Number</code> &mdash; Number
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<code>public function getGenome():<a href="../core/Genome.html">Genome</a></code><p>
   gets the genome used to generate this evolvable, and mutate/combine to create a new genome for next generation
   </p><p></p>
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<td width="20"></td><td><code><a href="../core/Genome.html">Genome</a></code></td>
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